pub struct TimsTofSyntheticsPrecursorFrameBuilder {
    pub ions: BTreeMap<u32, Vec<IonSim>>,
    pub peptides: BTreeMap<u32, PeptidesSim>,
    pub scans: Vec<ScansSim>,
    pub frames: Vec<FramesSim>,
    pub precursor_frame_id_set: HashSet<u32>,
    pub frame_to_abundances: BTreeMap<u32, (Vec<u32>, Vec<f32>)>,
    pub peptide_to_ions: BTreeMap<u32, (Vec<f32>, Vec<Vec<u32>>, Vec<Vec<f32>>, Vec<i8>, Vec<MzSpectrum>)>,
    pub frame_to_rt: BTreeMap<u32, f32>,
    pub scan_to_mobility: BTreeMap<u32, f32>,
    pub peptide_to_events: BTreeMap<u32, f32>,
}Fields§
§ions: BTreeMap<u32, Vec<IonSim>>§peptides: BTreeMap<u32, PeptidesSim>§scans: Vec<ScansSim>§frames: Vec<FramesSim>§precursor_frame_id_set: HashSet<u32>§frame_to_abundances: BTreeMap<u32, (Vec<u32>, Vec<f32>)>§peptide_to_ions: BTreeMap<u32, (Vec<f32>, Vec<Vec<u32>>, Vec<Vec<f32>>, Vec<i8>, Vec<MzSpectrum>)>§frame_to_rt: BTreeMap<u32, f32>§scan_to_mobility: BTreeMap<u32, f32>§peptide_to_events: BTreeMap<u32, f32>Implementations§
Source§impl TimsTofSyntheticsPrecursorFrameBuilder
 
impl TimsTofSyntheticsPrecursorFrameBuilder
Sourcepub fn build_precursor_frame(
    &self,
    frame_id: u32,
    mz_noise_precursor: bool,
    uniform: bool,
    precursor_noise_ppm: f64,
    right_drag: bool,
) -> TimsFrame
 
pub fn build_precursor_frame( &self, frame_id: u32, mz_noise_precursor: bool, uniform: bool, precursor_noise_ppm: f64, right_drag: bool, ) -> TimsFrame
Sourcepub fn build_precursor_frames(
    &self,
    frame_ids: Vec<u32>,
    mz_noise_precursor: bool,
    uniform: bool,
    precursor_noise_ppm: f64,
    right_drag: bool,
    num_threads: usize,
) -> Vec<TimsFrame>
 
pub fn build_precursor_frames( &self, frame_ids: Vec<u32>, mz_noise_precursor: bool, uniform: bool, precursor_noise_ppm: f64, right_drag: bool, num_threads: usize, ) -> Vec<TimsFrame>
pub fn build_precursor_frame_annotated( &self, frame_id: u32, mz_noise_precursor: bool, uniform: bool, precursor_noise_ppm: f64, right_drag: bool, ) -> TimsFrameAnnotated
pub fn build_precursor_frames_annotated( &self, frame_ids: Vec<u32>, mz_noise_precursor: bool, uniform: bool, precursor_noise_ppm: f64, right_drag: bool, num_threads: usize, ) -> Vec<TimsFrameAnnotated>
Auto Trait Implementations§
impl Freeze for TimsTofSyntheticsPrecursorFrameBuilder
impl RefUnwindSafe for TimsTofSyntheticsPrecursorFrameBuilder
impl Send for TimsTofSyntheticsPrecursorFrameBuilder
impl Sync for TimsTofSyntheticsPrecursorFrameBuilder
impl Unpin for TimsTofSyntheticsPrecursorFrameBuilder
impl UnwindSafe for TimsTofSyntheticsPrecursorFrameBuilder
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fn from_subset(element: &SS) -> SP
The inclusion map: converts 
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