pub struct TimsTofSyntheticsFrameBuilderDDA {
pub path: String,
pub precursor_frame_builder: TimsTofSyntheticsPrecursorFrameBuilder,
pub transmission_settings: TimsTransmissionDDA,
pub fragment_ions: Option<BTreeMap<(u32, i8, i32), (PeptideProductIonSeriesCollection, Vec<MzSpectrum>)>>,
pub fragment_ions_annotated: Option<BTreeMap<(u32, i8, i32), (PeptideProductIonSeriesCollection, Vec<MzSpectrumAnnotated>)>>,
}
Fields§
§path: String
§precursor_frame_builder: TimsTofSyntheticsPrecursorFrameBuilder
§transmission_settings: TimsTransmissionDDA
§fragment_ions: Option<BTreeMap<(u32, i8, i32), (PeptideProductIonSeriesCollection, Vec<MzSpectrum>)>>
§fragment_ions_annotated: Option<BTreeMap<(u32, i8, i32), (PeptideProductIonSeriesCollection, Vec<MzSpectrumAnnotated>)>>
Implementations§
Source§impl TimsTofSyntheticsFrameBuilderDDA
impl TimsTofSyntheticsFrameBuilderDDA
pub fn new(path: &Path, with_annotations: bool, num_threads: usize) -> Self
Sourcepub fn build_frame(
&self,
frame_id: u32,
fragmentation: bool,
mz_noise_precursor: bool,
uniform: bool,
precursor_noise_ppm: f64,
mz_noise_fragment: bool,
fragment_noise_ppm: f64,
right_drag: bool,
) -> TimsFrame
pub fn build_frame( &self, frame_id: u32, fragmentation: bool, mz_noise_precursor: bool, uniform: bool, precursor_noise_ppm: f64, mz_noise_fragment: bool, fragment_noise_ppm: f64, right_drag: bool, ) -> TimsFrame
pub fn build_frame_annotated( &self, frame_id: u32, fragmentation: bool, mz_noise_precursor: bool, uniform: bool, precursor_noise_ppm: f64, mz_noise_fragment: bool, fragment_noise_ppm: f64, right_drag: bool, ) -> TimsFrameAnnotated
pub fn get_fragment_ion_ids(&self, precursor_frame_ids: Vec<u32>) -> Vec<u32>
pub fn build_frames( &self, frame_ids: Vec<u32>, fragmentation: bool, mz_noise_precursor: bool, uniform: bool, precursor_noise_ppm: f64, mz_noise_fragment: bool, fragment_noise_ppm: f64, right_drag: bool, num_threads: usize, ) -> Vec<TimsFrame>
pub fn build_frames_annotated( &self, frame_ids: Vec<u32>, fragmentation: bool, mz_noise_precursor: bool, uniform: bool, precursor_noise_ppm: f64, mz_noise_fragment: bool, fragment_noise_ppm: f64, right_drag: bool, num_threads: usize, ) -> Vec<TimsFrameAnnotated>
pub fn build_fragment_frame_annotated( &self, frame_id: u32, fragment_ions: &BTreeMap<(u32, i8, i32), (PeptideProductIonSeriesCollection, Vec<MzSpectrumAnnotated>)>, mz_noise_fragment: bool, uniform: bool, fragment_ppm: f64, mz_min: Option<f64>, mz_max: Option<f64>, intensity_min: Option<f64>, right_drag: Option<bool>, ) -> TimsFrameAnnotated
pub fn get_collision_energy(&self, frame_id: i32, scan_id: i32) -> f64
pub fn get_collision_energies( &self, frame_ids: Vec<i32>, scan_ids: Vec<i32>, ) -> Vec<f64>
Auto Trait Implementations§
impl Freeze for TimsTofSyntheticsFrameBuilderDDA
impl RefUnwindSafe for TimsTofSyntheticsFrameBuilderDDA
impl Send for TimsTofSyntheticsFrameBuilderDDA
impl Sync for TimsTofSyntheticsFrameBuilderDDA
impl Unpin for TimsTofSyntheticsFrameBuilderDDA
impl UnwindSafe for TimsTofSyntheticsFrameBuilderDDA
Blanket Implementations§
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Use with care! Same as
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but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
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