rustdf::sim::dia

Struct TimsTofSyntheticsFrameBuilderDIA

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pub struct TimsTofSyntheticsFrameBuilderDIA {
    pub path: String,
    pub precursor_frame_builder: TimsTofSyntheticsPrecursorFrameBuilder,
    pub transmission_settings: TimsTransmissionDIA,
    pub fragmentation_settings: TimsTofCollisionEnergyDIA,
    pub fragment_ions: Option<BTreeMap<(u32, i8, i8), (PeptideProductIonSeriesCollection, Vec<MzSpectrum>)>>,
    pub fragment_ions_annotated: Option<BTreeMap<(u32, i8, i8), (PeptideProductIonSeriesCollection, Vec<MzSpectrumAnnotated>)>>,
}

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§path: String§precursor_frame_builder: TimsTofSyntheticsPrecursorFrameBuilder§transmission_settings: TimsTransmissionDIA§fragmentation_settings: TimsTofCollisionEnergyDIA§fragment_ions: Option<BTreeMap<(u32, i8, i8), (PeptideProductIonSeriesCollection, Vec<MzSpectrum>)>>§fragment_ions_annotated: Option<BTreeMap<(u32, i8, i8), (PeptideProductIonSeriesCollection, Vec<MzSpectrumAnnotated>)>>

Implementations§

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impl TimsTofSyntheticsFrameBuilderDIA

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pub fn new( path: &Path, with_annotations: bool, num_threads: usize, ) -> Result<Self>

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pub fn build_frame( &self, frame_id: u32, fragmentation: bool, mz_noise_precursor: bool, uniform: bool, precursor_noise_ppm: f64, mz_noise_fragment: bool, fragment_noise_ppm: f64, right_drag: bool, ) -> TimsFrame

Build a frame for DIA synthetic experiment

§Arguments
  • frame_id - The frame id
  • fragmentation - A boolean indicating if fragmentation is enabled, if false, the frame has same mz distribution as the precursor frame but will be quadrupole filtered
§Returns

A TimsFrame

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pub fn build_frame_annotated( &self, frame_id: u32, fragmentation: bool, mz_noise_precursor: bool, uniform: bool, precursor_noise_ppm: f64, mz_noise_fragment: bool, fragment_noise_ppm: f64, right_drag: bool, ) -> TimsFrameAnnotated

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pub fn get_fragment_ion_ids(&self, precursor_frame_ids: Vec<u32>) -> Vec<u32>

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pub fn build_frames( &self, frame_ids: Vec<u32>, fragmentation: bool, mz_noise_precursor: bool, uniform: bool, precursor_noise_ppm: f64, mz_noise_fragment: bool, fragment_noise_ppm: f64, right_drag: bool, num_threads: usize, ) -> Vec<TimsFrame>

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pub fn build_frames_annotated( &self, frame_ids: Vec<u32>, fragmentation: bool, mz_noise_precursor: bool, uniform: bool, precursor_noise_ppm: f64, mz_noise_fragment: bool, fragment_noise_ppm: f64, right_drag: bool, num_threads: usize, ) -> Vec<TimsFrameAnnotated>

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pub fn build_fragment_frame_annotated( &self, frame_id: u32, fragment_ions: &BTreeMap<(u32, i8, i8), (PeptideProductIonSeriesCollection, Vec<MzSpectrumAnnotated>)>, mz_noise_fragment: bool, uniform: bool, fragment_ppm: f64, mz_min: Option<f64>, mz_max: Option<f64>, intensity_min: Option<f64>, right_drag: Option<bool>, ) -> TimsFrameAnnotated

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pub fn get_ion_transmission_matrix( &self, peptide_id: u32, charge: i8, include_precursor_frames: bool, ) -> Vec<Vec<f32>>

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pub fn count_number_transmissions( &self, peptide_id: u32, charge: i8, ) -> (usize, usize)

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pub fn count_number_transmissions_parallel( &self, peptide_ids: Vec<u32>, charge: Vec<i8>, num_threads: usize, ) -> Vec<(usize, usize)>

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